Rising Dusk Post-launch patch. v1.0.1
Hello everyone! Just a small post-launch patch to address a few small issues and add minor improvements.
Here's a list of what's been updated in this patch.
- Holding Up or Down whilst Jumping no longer affects player momentum.
- Onibaba no longer gives redundant hints, has additional hints.
- Slight change to method of getting Maneki Neko in Onibaba's Cave.
- Fixed a bug that left Total Maneki Nekos at 59 in rare cases.
- Hitting ESC/ENTER on OPTION SCREEN returns you to MAIN MENU
- Minor difficulty adjustments to boss areas.
- Fixed appearance conditions of collectable in Giri Giri Pass.
Please post in the discussion if you run into any bugs or strange occurrences in the game. However I'm unable to solve any Yokai related occurrences.
Happy non-collecting everyone,
Stobie
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Rising Dusk
An anti-coin collectable platformer inspired by Japanese folktales.
Status | Released |
Author | Studio Stobie |
Genre | Platformer |
Tags | 16-bit, Colorful, Cute, Kickstarter, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Stencyl |
Languages | English |
More posts
- Rising Dusk Launching July 26Jul 06, 2018
- Rising Dusk Release SoonMay 12, 2018
- New Demo!!!Nov 26, 2017
- New Kickstarter CampaignNov 08, 2017
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